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PostPosted: 04 Feb 2018 23:37 
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Datter

Joined: 14 May 2010 22:14
Posts: 416
Hiccup wrote:
The 0 , v16, v32, v64, v1024, v1040 etc naming shouldn't be used for names as it isn't consistent. Revisions should: they revisions are still used internally (in the binaries and when developers submit revisions), and they make sense.



How do you download the different versions from 1 game from the Nintendo server ?


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PostPosted: 05 Feb 2018 11:32 
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Datter

Joined: 09 Oct 2015 11:29
Posts: 206
I thought I told you :P

add the version number to the tmd URL
e.g. tmd.0, tmd.1, tmd.256
the tmd says what contents are used for that version (see the wiibrew/dsibrew/3dbrew/wiiubrew tmd documentation). but you can just download all the available contents - they are sequential - and match them with the tmd afterwards.


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PostPosted: 07 Feb 2018 07:48 
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Joined: 16 Jul 2010 06:27
Posts: 210
Hiccup wrote:
The 0 , v16, v32, v64, v1024, v1040 etc naming shouldn't be used for names as it isn't consistent. Revisions should: they revisions are still used internally (in the binaries and when developers submit revisions), and they make sense.


So you're proposing v1.01, v1.02 or v1, v2, etc. formats?

Again, throwing in my two cents, I like the version to match what the title screen says (i.e. v1.01, etc).


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PostPosted: 07 Feb 2018 10:44 
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Datter

Joined: 09 Oct 2015 11:29
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I'm proposing (Rev 1), (Rev 2), (Rev 3)

Many games don't have user-facing version numbers for revisions. And often the title version doesn't match the user-facing version.

If you are referring to patches ("Update Data"), that is a different story, as it has a user-facing title (seen in System Settings and eShop) that includes a user-facing version which I think always matches the title screen version number.


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PostPosted: 07 Feb 2018 11:51 
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Datter

Joined: 14 May 2010 22:14
Posts: 416
Hiccup wrote:
I'm proposing (Rev 1), (Rev 2), (Rev 3)

Many games don't have user-facing version numbers for revisions. And often the title version doesn't match the user-facing version.

If you are referring to patches ("Update Data"), that is a different story, as it has a user-facing title (seen in System Settings and eShop) that includes a user-facing version which I think always matches the title screen version number.



Rev 01 and so one , you can do easy with cardridges because that info is in there.
You can use Crappy Tiny Reader to see that.

For eshop games v16 , v32 and so on , that is also in the tmd and cia .
In Tmd it is at adres 01DC and in CIA at 2F9C


For using v1.1 and so on you need to start the game to see it.
How will you do that if you not have the decrypting key ??

Try it with these games 0004000000109800 or 000400000013d100, download all the versions.


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PostPosted: 08 Feb 2018 06:58 
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High Council
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Joined: 22 May 2008 18:45
Posts: 1143
I am not into this, but jimmsu hints make sense to me :?


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PostPosted: 09 Feb 2018 21:57 
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Datter

Joined: 09 Oct 2015 11:29
Posts: 206
I think you are right about this. tmds don't seem to contain a revision number.

edit:
while it is true that "ROM"-style contents (e.g. "NDS" file for DSi and NCCH for 3DS) do contain a revision number, not all titles contain "ROM"-style contents, some contain misc data. Also, you need to decrypt the content to access the revision number.

But I think the revision number, if it exists, should still be noted.
And maybe a field for the "counted revision" - i.e. a revision that is worked out by counting from the first title version to the last - for use for titles with non "ROM"-style contents.


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PostPosted: 21 Feb 2018 18:48 
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Datter

Joined: 09 Oct 2015 11:29
Posts: 206
Here is a (real) example entry:
http://datomatic.no-intro.org/index.php ... =95&n=0001
Cave Story has no revisions. This is the only title version. I didn't add the game serial, but I could have got it from the equivalent CDN-decrypted SRL that exist in the main DSi DLC dat.

Is this okay?


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