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 Post subject: Switch cartridges
PostPosted: 21 Feb 2017 16:51 
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Hey guys. Just few weeks more before the Switch official launch date, but info about the game carts begin to arrive!

Pictures :
- Bomberman Link -
- Zelda Link -

things to note:
- serial on sticker is close to the 3ds and looks like "System-Type-GameSerial-Region"
- but game ID is not what Nintendo usually use. All previous consoles used 4 digits, this one got 5?
- Final letter of the game serial is "A". If it works like what we had on the 3ds eshop, it could mean "All". So probably common to all regions, and potentially region free? time will tell.
- back serial is extremely blurry, but we can see something close to what we find on the 3ds aswell. 5 digits for the game serial (here AAB8A) and 6 more after it (probably production date and production lot)
- 16 pins used, but not aligned on a single row. Maybe something kind to avoid damages on the connector? Since every pin would be very thin if they were all aligned.

Many things to discover, exciting!


Last edited by psykopat on 16 Mar 2017 00:20, edited 1 time in total.

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PostPosted: 24 Feb 2017 00:07 
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psykopat wrote:
- Final letter of the game serial is "A". If it works like what we had on the 3ds eshop, it could mean "All". So probably common to all regions, and potentially region free? time will tell.
Nintendo has announced that Switch software will be region free, so that would explain why all serials end with an A for "all". The A-serial has a long history, for instance was Wario Land 3 given the serial AW8A in the GBC days.
Here are the known Japanese box serials. What does the model abbreviation HAC stand for? My guess is Home And Cafe. ;)
Code:
HAC-P-AACCA   1-2-Switch
HAC-P-BABKA   Dragon Quest Heroes I・II 
HAC-P-ABYBA   Dragon Ball Xenoverse 2
HAC-P-BABJA   Ikenie to Yuki no Setsuna
HAC-P-AACAA   Makai Senki Disgaea 5
HAC-P-AABPA   Mario Kart 8 Deluxe
HAC-P-BAAVA   Minna de Waiwai! Spelunker
HAC-P-ABWUA   Nobunaga no Yabou: Souzou with Power Up Kit
HAC-P-BAACA   Puyo Puyo Tetris S
HAC-P-ABVKA   Sangokushi 13 with Power Up Kit
HAC-P-AAB8A   Super Bomberman R
HAC-P-AAAAA   The Legend of Zelda: Breath of the Wild
HAC-R-AAAAA   The Legend of Zelda: Breath of the Wild [Collector's Edition]
HAC-P-BABBA   Ultra Street Fighter II: The Final Challengers

Download sizes according to IGN
Code:
The Legend of Zelda: Breath of the Wild - 13.4 GB
Mario Kart 8 Deluxe - 7 GB
Snipperclips: Cut it Out, Together! - 1.60 GB
Disgaea 5 - 5.92 GB
Puyo Puyo Tetris - 1.09 GB
I Am Setsuna - 1.40 GB
Dragon Quest Heroes I·II - 32 GB
Nobunaga’s Ambition - 5 GB


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PostPosted: 27 Feb 2017 11:11 
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Thanks for these infos.

All serials you listed above are the game boxart serials right?
I'm guessing so due to this one in particular (game cart should be the same in both):
HAC-P-AAAAA The Legend of Zelda: Breath of the Wild
HAC-R-AAAAA The Legend of Zelda: Breath of the Wild [Collector's Edition]


I'm just a bit lost with Nintendo's changes on labelling...
I mean, for 3DS we had :
- CTR-P-xxxx on boxart
- LNA-CTR-xxx-xxx on stickers
- CTR-P-xxxx in roms

and now for Switch:
- HAC-P-xxxxx on boxarts
- LA-H-xxxxx-xxx on stickers
- ? in roms

Why do they feel forced to change everything at each generation ;(
NGC/Wii/NDS era was not so complicated lol.


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PostPosted: 28 Feb 2017 16:12 
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psykopat wrote:
Thanks for these infos.

All serials you listed above are the game boxart serials right?
Yes, those were box serials.

Surprisingly, some Switch games will only work in handheld mode, I wonder if we read that info from the game serial.
http://www.gamespot.com/articles/you-cant-play-this-nintendo-switch-game-on-a-tv/1100-6448258/


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PostPosted: 01 Mar 2017 10:40 
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Oh interesting. But I'm doubt that there will be a hint about it in the game serial.
I mean, when nintendo do so, it's often more related to a technical reason inside the cart. Like on 3DS, they used Axxx (and then Bxxx) for all cart1 games, but Exxx for card2. Since chips were not the same technology.

Another strange article found today:
http://wccftech.com/nintendo-switch-car ... 6gb-launch
After reading, I still don't understand if we have to read "16gb will be the minimum" or "16gb will be the max at launch".
Both answers sound strange to me. For sure many little games will be under 4gb, so it would be a money loss for nintendo if they use big 16gb chips for them. And at the other side, Dragon Quest is a JPN launch title, and is known to weight even more than the Switch internal memory capacity, so it will probably not be on a 16gb chip.


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PostPosted: 03 Mar 2017 12:35 
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I'm starting to archive cartridge back-serials to figure out how the Switch format works. It's definitly different from what we saw on the 3DS, so any help will be welcome :)
Feel free to post any new pictures/serial you can find, plus the title and region of the cart.
Even if the game is already present in this list, post it anyway. Dupes can still help us

Thanks!

Zelda BotW (EUR)
AAAAA 09X000 (x2)
AAAAA 09A000 (x2)
AAAAA 13A000 (x2)
AAAAA 22A000 (x2)
AAAAA 34A000

Super Bomberman R (EUR)
AAB8A 12Y000
AAB8A 41Y000

Just Dance 2017 (USA)
BAAAA 41X000



Edit: new games added
Edit2: more added
Edit3: even more added
Edit4: more added, thanks to Kurems.


Last edited by psykopat on 24 Mar 2017 15:12, edited 1 time in total.

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 Post subject: Re: Switch cartridges
PostPosted: 16 Mar 2017 00:37 
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News: Cartridges disassembly are coming !

1-2-Switch : http://imgur.com/a/FndZC
The cart is designed a bit like what we found on previous generations (nds, 3ds etc). 48 pins soldered to the pcb.
The rom chip is probably 4 GB, a dump will confirm this or not. The game itself is 1482,69 MB big on the eshop.

Zelda Botw : https://imgur.com/a/ojxLu
Far more interesting... the contact pins are directly placed under the chip!
Produced by Macronix. If i am correct its size is 128 Gbits = 16 GB. No surprise here, the game is 14477,69 MB on eshop.

As you maybe know, game progression is no more saved into cartridges, but in the console internal memory directly. So save chips are not present anymore on the cart PCBs.

More info to come :)


Last edited by psykopat on 16 Mar 2017 10:31, edited 3 times in total.

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 Post subject: Re: Switch cartridges
PostPosted: 16 Mar 2017 05:06 
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Great topic!!

Tried to find any info about macronix mx23 IC but with no luck.


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 Post subject: Re: Switch cartridges
PostPosted: 10 Apr 2017 23:34 
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More news about Switch carts : https://reswitched.tech/hardware/gamecard
with pinout, commands etc. happy reading.


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 Post subject: Re: Switch cartridges
PostPosted: 19 Jul 2017 12:50 
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We finally got our first cartridge dumps so it seems: https://gbatemp.net/threads/first-nintendo-switch-cartridge-dumps-released.477954/

Are these good enough to be added to Dat-O-Matic?


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 Post subject: Re: Switch cartridges
PostPosted: 19 Jul 2017 16:09 
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From the sounds of it, the scene group (BigBlueBox) have just included the ExeFS and RomFS "because raw cart format is unique". Proper "No-Intro quality" dumps would just overwrite any unique bytes with 00 or FF, wouldn't they? And maybe include it in the Datomatic metadata, if it isn't used for online gaming purposes like the 3DS unique data.


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 Post subject: Re: Switch cartridges
PostPosted: 20 Jul 2017 04:47 
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From what I've heard, LEGO City Undercover had to download and install much of the game data, missing the point of having a physical release.
(supposedly it was 8GB card but would've probably needed a 32GB card (was it 19GB total or something?) to hold everything needed to play)

Would such a release still be archived (if the ROM on the card is not enough to be able to play the game, without DLC)?


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 Post subject: Re: Switch cartridges
PostPosted: 20 Jul 2017 13:36 
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I'd say yes, as it is still an official release and it would contain some data. Doesn't matter if the data isn't playable.


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 Post subject: Re: Switch cartridges
PostPosted: 21 Jul 2017 16:01 
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A Switch homebrew-dev/hacker has confirmed the dumps aren't full dumps - they are just the decrypted exefs and romfs.


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