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PostPosted: 12 Aug 2016 00:31 
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Joined: 10 Aug 2016 08:31
Posts: 2
I figured since DS Download Play data is archived it would make sense to save data for the short demos and tools sent to the GBA by certain GameCube games. The binaries can be found by exploring the content of the GCN discs. This Wikipedia article has a list of games that support this type of communication, though there may also be binaries that aren't used (the SpongeBob proto below).

I'm not sure to go about naming some of these, since they don't have physical media, so most are named based on what's seen on GBA boot.

Note: The Tingle Tuner's internal name is just 12 spaces with no quotation marks.

Code:
WarioWare, Inc. Trial Ver. 1 (USA) (Wario World)
Internal Name: MADEINWARIO
Filename: MIW_JC_A.bin
Size: 244928
CRC-32: 7508c0c0
MD5: f3329db7dfc34e3bf4f8968b49e41842
SHA-1: 8bfcf10a8f57b16580a228addae867a00e832151


Code:
WarioWare, Inc. Trial Ver. 2 (USA) (Wario World)
Internal Name: MADEINWARIO
Filename: MIW_JC_B.bin
Size: 247224
CRC-32: a8b43490
MD5: 048571b5f9386f00aea58576445cf5d8
SHA-1: 999821b8016af120f4398f75610574f5f5a4b4a6


Code:
WarioWare, Inc. Trial Ver. 3 (USA) (Wario World)
Internal Name: MADEINWARIO
Filename: MIW_JC_C.bin
Size: 231396
CRC-32: b016b95a
MD5: 02544fa37e3c1ea4ae6874ec91ca501d
SHA-1: 455046e88057c63c13db954cdc28163b904efde8


Code:
WarioWare, Inc. Trial Ver. 4 (USA) (Wario World)
Internal Name: MADEINWARIO
Filename: MIW_JC_D.bin
Size: 234240
CRC-32: 00a15ebd
MD5: d52f65a8fff17a86aaa749212a1ef80c
SHA-1: 01af5f68897441f378ee417acd800c152ff5350f


Code:
WarioWare, Inc. Selected 1 (USA) (Wario World)
Internal Name: MADEINWARIO
Filename: MIW_JC_A_SPL.bin
Size: 200628
CRC-32: 154952ca
MD5: 5a2300d4f76619682b45a89cc82bda96
SHA-1: 2756fa8c0f4fd9b42ddf4b23107dbc29359e7376


Code:
WarioWare, Inc. Selected 2 (USA) (Wario World)
Internal Name: MADEINWARIO
Filename: MIW_JC_B_SPL.bin
Size: 198520
CRC-32: 44b04b63
MD5: 636b6dd788e2fdcb72c16414098e4135
SHA-1: 6437c93ae721528569aed81a469e869ee7e3ba5b


Code:
WarioWare, Inc. Selected 3 (USA) (Wario World)
Internal Name: MADEINWARIO
Filename: MIW_JC_C_SPL.bin
Size: 199380
CRC-32: 391b1efd
MD5: 41248e46d1546310fe6d75bc6c4d1025
SHA-1: 5054d54a34bee808237621d18a5b4ab33276ddc1


Code:
WarioWare, Inc. Selected 4 (USA) (Wario World)
Internal Name: MADEINWARIO
Filename: MIW_JC_D_SPL.bin
Size: 197316
CRC-32: 0538d8bd
MD5: 30fb9dc3444e3ad6f8e44bafa3fe4c1e
SHA-1: b901a0aa156b31309fb17f1d3f7794d75a83ee29


Code:
Tingle Tuner (USA) (Legend of Zelda, The - Wind Waker)
Internal Name: "            "
Filename: client_u.bin
Size: 120436
CRC-32: 14bb133e
MD5: 36c66ec089566262eab26beb18e85b74
SHA-1: eb6746f48465cd9677ae4f040ce99199fedfdebe


Code:
Tingle Tuner (USA) (Beta) (Legend of Zelda, The - Wind Waker)
Internal Name: "            "
Filename: client_ud.bin
Size: 120836
CRC-32: 0578e78f
MD5: c912ecedc72cd4a0c524bacd0229a0e5
SHA-1: be851f25bad0dbc559ab3b8c1b7bc1512b4a25b7


Code:
Sponge-Radar (USA) (Proto) (SpongeBob SquarePants - Revenge of the Flying Dutchman)
Internal Name: SPONGE-RADAR
Filename: radar.bin
Size: 68828
CRC-32: 4c169b46
MD5: 767f7671ad11710c8d3c7fb78f60d99f
SHA-1: 7a6dc722154cdc16ae0bd092c40afd712574df2d


I own a few more games that have more, and USA Wario World contains the binaries for all regions, but I thought I'd post these first in case they shouldn't be added.


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PostPosted: 12 Aug 2016 09:26 
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Joined: 27 May 2008 17:52
Posts: 619
You might want to check out the legacy GBA multiboot dat. Most of your CRCs are in that dat, but Tingle Tuner (USA) (Beta) and Sponge-Radar (USA) (Proto) are missing.

See also this discussion.


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PostPosted: 12 Aug 2016 15:33 
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Datter

Joined: 09 Oct 2015 11:29
Posts: 188
I added something similar while ago to the main GBA dat (which is active)
x114 - Mario vs. Donkey Kong (USA) (Demo) (Kiosk, Demo Disc v16)
http://datomatic.no-intro.org/?page=sho ... =23&n=x114
That isn't actually a multiboot ROM - its a normal ROM thats emulated on the gamecube. Maybe multiboot could go in the main dat too? With "multiboot" under the Additional or Special field?


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PostPosted: 12 Aug 2016 21:13 
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Joined: 10 Aug 2016 08:31
Posts: 2
I can see why the data could be seen as redundant, but I think it's still important to preserve the binaries somehow...

I'll go through and gather all I can from my GCN games and merge it with the Multiboot DAT you linked, Relax, just in case anyone wants it at some point.


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PostPosted: 12 Aug 2016 21:37 
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Joined: 27 May 2008 17:52
Posts: 619
ZoomBoppo wrote:
I'll go through and gather all I can from my GCN games and merge it with the Multiboot DAT you linked, Relax, just in case anyone wants it at some point.

That's very welcome, even if it stays a side project to the official dat files.


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