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PostPosted: 25 Nov 2016 16:06 

Joined: 18 Jun 2008 10:16
Posts: 79
Did anyone try this yet? ... e&sid=3555

PostPosted: 28 Jun 2017 20:31 

Joined: 18 Jun 2008 10:16
Posts: 79
NAND images are out in the open.. google for md5 e6d0c749051efe354e6ea9731069f1b4 & 653625d8920ec824a4dc107831159a34

Results: 48 roms are matching No-Intro (ignoring headers):

NES Mini:
CLV-P-NAAAE.nes = Super Mario Bros. (World).nes
CLV-P-NAACE.nes = Super Mario Bros. 3 (USA) (Rev A).nes
CLV-P-NAADE.nes = Super Mario Bros. 2 (USA) (Rev A).nes
CLV-P-NAAEE.nes = Donkey Kong (World) (Rev A).nes
CLV-P-NAAFE.nes = Donkey Kong Jr. (World) (Rev A).nes
CLV-P-NAANE.nes = Legend of Zelda, The (USA).nes
CLV-P-NAAPE.nes = Kirby's Adventure (USA) (Rev A).nes
CLV-P-NAAQE.nes = Metroid (USA).nes
CLV-P-NAARE.nes = Balloon Fight (USA).nes
CLV-P-NAASE.nes = Zelda II - The Adventure of Link (USA).nes
CLV-P-NAATE.nes = Punch-Out!! (USA).nes
CLV-P-NAAUE.nes = Ice Climber (USA, Europe).nes
CLV-P-NAAVE.nes = Kid Icarus (Europe) (Rev A).nes
CLV-P-NAAWE.nes = Mario Bros. (World).nes
CLV-P-NAAXE.nes = Dr. Mario (Japan, USA) (Rev A).nes
CLV-P-NAAZE.nes = StarTropics (USA).nes
CLV-P-NABBE.nes = Mega Man 2 (USA).nes
CLV-P-NABCE.nes = Ghosts'n Goblins (USA).nes
CLV-P-NABJE.nes = Final Fantasy (USA).nes
CLV-P-NABKE.nes = Bubble Bobble (USA).nes
CLV-P-NABME.nes = Pac-Man (USA) (Namco).nes
CLV-P-NABNE.nes = Galaga - Demons of Death (USA).nes
CLV-P-NABQE.nes = Castlevania (USA) (Rev A).nes
CLV-P-NABRE.nes = Gradius (USA).nes
CLV-P-NABVE.nes = Super C (USA).nes
CLV-P-NABXE.nes = Castlevania II - Simon's Quest (USA).nes
CLV-P-NACBE.nes = Ninja Gaiden (USA).nes
CLV-P-NACHE.nes = Double Dragon II - The Revenge (USA) (Rev A).nes

Famicom Mini:
CLV-P-HAAAJ.nes = Super Mario Bros. (World).nes
CLV-P-HAACJ.nes = Super Mario Bros. 3 (Japan) (Rev A).nes
CLV-P-HAADJ.nes = Super Mario USA (Japan).nes
CLV-P-HAAEJ.nes = Donkey Kong (World) (Rev A).nes
CLV-P-HAAMJ.nes = Mario Open Golf (Japan) (Rev A).nes
CLV-P-HAAPJ.nes = Hoshi no Kirby - Yume no Izumi no Monogatari (Japan).nes
CLV-P-HAARJ.nes = Balloon Fight (Japan).nes
CLV-P-HAAUJ.nes = Ice Climber (Japan).nes
CLV-P-HAAWJ.nes = Mario Bros. (World).nes
CLV-P-HAAXJ.nes = Dr. Mario (Japan, USA) (Rev A).nes
CLV-P-HABBJ.nes = Rockman 2 - Dr. Wily no Nazo (Japan).nes
CLV-P-HABCJ.nes = Makaimura (Japan).nes
CLV-P-HABLJ.nes = Final Fantasy III (Japan).nes
CLV-P-HABMJ.nes = Pac-Man (Japan) (Rev A).nes
CLV-P-HABNJ.nes = Galaga (Japan).nes
CLV-P-HABRJ.nes = Gradius (Japan).nes
CLV-P-HABVJ.nes = Super Contra (Japan).nes
CLV-P-HACAJ.nes = Yie Ar Kung-Fu (Japan) (Rev 1.4).nes
CLV-P-HACBJ.nes = Ninja Ryuuken Den (Japan).nes
CLV-P-HACCJ.nes = Solomon no Kagi (Japan).nes
CLV-P-HACEJ.nes = Tsuppari Oozumou (Japan).nes
CLV-P-HACHJ.nes = Sou Setsu Ryuu II - The Revenge (Japan).nes
CLV-P-HACJJ.nes = Downtown - Nekketsu Monogatari (Japan).nes
CLV-P-HACLJ.nes = Downtown - Nekketsu Koushinkyoku - Soreyuke Daiundoukai (Japan).nes

8 are not matching, new (patched?) roms:

Nes Mini:
CLV-P-NAAHE.nes = Excitebike (Patched?)
CLV-P-NACDE.nes = Tecmo Bowl (Rev B?)

Famicom Mini:
CLV-P-HAAHJ.nes = Excitebike (Patched?)
CLV-P-HAANJ.qd = Zelda no Densetsu - The Hyrule Fantasy (Famicom Disk)
CLV-P-HAAQJ.qd = Metroid (Famicom Disk)
CLV-P-HAASJ.qd = Link no Bouken - The Legend of Zelda 2 (Famicom Disk)
CLV-P-HABQJ.qd = Akumajou Dracula (Famicom Disk)
CLV-P-HACPJ.nes = Atlantis no Nazo (Patched?)

New dumps:

Hopefully someone can add the verifications & new dumps 8-)

info about .qd format here:
supplemental info about the famicom dumps: ... h=73b3702d

PostPosted: 29 Jun 2017 18:31 

Joined: 22 Sep 2012 16:36
Posts: 286
Shouldn't The Legend of Zelda on the NES be different? I recall Tomato played the game months ago on his Twitch stream and, at the least, they fixed the spelling of PENINSULA.

I don't have an NES Mini but I would suspect Tecmo Bowl to be the version edited for VC, with the player names blanked out.
As to Excitebike... maybe something related to the save (Famicom Data Recorder) functionality?

As I recall from Tomato's stream, Zelda no Densetsu was updated to use the newer, better English intro. The title screen text I recall was modified to say like PUSH BUTTON. I assume in another emulator it would still require changing the disk side. (I guess it was a different in that the VC emulator for FDS games automated disk side changes. However, this was the first time the FDS version of Zelda (to my knowledge) was digitally released (the rest had used the cartridge version), and because the intro loops until the disk is changed, there was no way for them to automate the timing of the swap.)

Possibly the same for Link no Bouken: updating to newer opening.

PostPosted: 29 Jun 2017 20:39 

Joined: 22 Sep 2012 16:36
Posts: 286
I asked Tomato and he told me the NESCE does live-patch some games (including the Zelda example), and linked me to this post with IPS patches to recreate the "live" versions of the ROMs. ... n_the_nes/

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