It is currently 21 Oct 2017 13:07

All times are UTC [ DST ]




Post new topic Reply to topic  [ 8 posts ] 
Author Message
PostPosted: 25 Nov 2016 16:06 
Online

Joined: 18 Jun 2008 10:16
Posts: 88
Did anyone try this yet?

http://www.eurasia.nu/modules.php?name= ... e&sid=3555


Last edited by Vigi on 29 Sep 2017 16:14, edited 1 time in total.

Top
 Profile  
 
PostPosted: 28 Jun 2017 20:31 
Online

Joined: 18 Jun 2008 10:16
Posts: 88
NAND images are out in the open.. google for md5 e6d0c749051efe354e6ea9731069f1b4 & 653625d8920ec824a4dc107831159a34

Results: 48 roms are matching No-Intro (ignoring headers):

NES Mini:
CLV-P-NAAAE.nes = Super Mario Bros. (World).nes
CLV-P-NAACE.nes = Super Mario Bros. 3 (USA) (Rev A).nes
CLV-P-NAADE.nes = Super Mario Bros. 2 (USA) (Rev A).nes
CLV-P-NAAEE.nes = Donkey Kong (World) (Rev A).nes
CLV-P-NAAFE.nes = Donkey Kong Jr. (World) (Rev A).nes
CLV-P-NAANE.nes = Legend of Zelda, The (USA).nes
CLV-P-NAAPE.nes = Kirby's Adventure (USA) (Rev A).nes
CLV-P-NAAQE.nes = Metroid (USA).nes
CLV-P-NAARE.nes = Balloon Fight (USA).nes
CLV-P-NAASE.nes = Zelda II - The Adventure of Link (USA).nes
CLV-P-NAATE.nes = Punch-Out!! (USA).nes
CLV-P-NAAUE.nes = Ice Climber (USA, Europe).nes
CLV-P-NAAVE.nes = Kid Icarus (Europe) (Rev A).nes
CLV-P-NAAWE.nes = Mario Bros. (World).nes
CLV-P-NAAXE.nes = Dr. Mario (Japan, USA) (Rev A).nes
CLV-P-NAAZE.nes = StarTropics (USA).nes
CLV-P-NABBE.nes = Mega Man 2 (USA).nes
CLV-P-NABCE.nes = Ghosts'n Goblins (USA).nes
CLV-P-NABJE.nes = Final Fantasy (USA).nes
CLV-P-NABKE.nes = Bubble Bobble (USA).nes
CLV-P-NABME.nes = Pac-Man (USA) (Namco).nes
CLV-P-NABNE.nes = Galaga - Demons of Death (USA).nes
CLV-P-NABQE.nes = Castlevania (USA) (Rev A).nes
CLV-P-NABRE.nes = Gradius (USA).nes
CLV-P-NABVE.nes = Super C (USA).nes
CLV-P-NABXE.nes = Castlevania II - Simon's Quest (USA).nes
CLV-P-NACBE.nes = Ninja Gaiden (USA).nes
CLV-P-NACHE.nes = Double Dragon II - The Revenge (USA) (Rev A).nes

Famicom Mini:
CLV-P-HAAAJ.nes = Super Mario Bros. (World).nes
CLV-P-HAACJ.nes = Super Mario Bros. 3 (Japan) (Rev A).nes
CLV-P-HAADJ.nes = Super Mario USA (Japan).nes
CLV-P-HAAEJ.nes = Donkey Kong (World) (Rev A).nes
CLV-P-HAAMJ.nes = Mario Open Golf (Japan) (Rev A).nes
CLV-P-HAAPJ.nes = Hoshi no Kirby - Yume no Izumi no Monogatari (Japan).nes
CLV-P-HAARJ.nes = Balloon Fight (Japan).nes
CLV-P-HAAUJ.nes = Ice Climber (Japan).nes
CLV-P-HAAWJ.nes = Mario Bros. (World).nes
CLV-P-HAAXJ.nes = Dr. Mario (Japan, USA) (Rev A).nes
CLV-P-HABBJ.nes = Rockman 2 - Dr. Wily no Nazo (Japan).nes
CLV-P-HABCJ.nes = Makaimura (Japan).nes
CLV-P-HABLJ.nes = Final Fantasy III (Japan).nes
CLV-P-HABMJ.nes = Pac-Man (Japan) (Rev A).nes
CLV-P-HABNJ.nes = Galaga (Japan).nes
CLV-P-HABRJ.nes = Gradius (Japan).nes
CLV-P-HABVJ.nes = Super Contra (Japan).nes
CLV-P-HACAJ.nes = Yie Ar Kung-Fu (Japan) (Rev 1.4).nes
CLV-P-HACBJ.nes = Ninja Ryuuken Den (Japan).nes
CLV-P-HACCJ.nes = Solomon no Kagi (Japan).nes
CLV-P-HACEJ.nes = Tsuppari Oozumou (Japan).nes
CLV-P-HACHJ.nes = Sou Setsu Ryuu II - The Revenge (Japan).nes
CLV-P-HACJJ.nes = Downtown - Nekketsu Monogatari (Japan).nes
CLV-P-HACLJ.nes = Downtown - Nekketsu Koushinkyoku - Soreyuke Daiundoukai (Japan).nes

8 are not matching, new (patched?) roms:

Nes Mini:
CLV-P-NAAHE.nes = Excitebike (Patched?)
CLV-P-NACDE.nes = Tecmo Bowl (Rev B?)

Famicom Mini:
CLV-P-HAAHJ.nes = Excitebike (Patched?)
CLV-P-HAANJ.qd = Zelda no Densetsu - The Hyrule Fantasy (Famicom Disk)
CLV-P-HAAQJ.qd = Metroid (Famicom Disk)
CLV-P-HAASJ.qd = Link no Bouken - The Legend of Zelda 2 (Famicom Disk)
CLV-P-HABQJ.qd = Akumajou Dracula (Famicom Disk)
CLV-P-HACPJ.nes = Atlantis no Nazo (Patched?)

New dumps: http://www103.zippyshare.com/v/tq8qe9s1/file.html

Hopefully someone can add the verifications & new dumps 8-)

info about .qd format here: https://forums.nesdev.com/viewtopic.php?f=2&t=15792
supplemental info about the famicom dumps: https://www.reddit.com/r/nesclassicmods ... h=73b3702d


Top
 Profile  
 
PostPosted: 29 Jun 2017 18:31 
Offline

Joined: 22 Sep 2012 16:36
Posts: 320
Shouldn't The Legend of Zelda on the NES be different? I recall Tomato played the game months ago on his Twitch stream and, at the least, they fixed the spelling of PENINSULA.

I don't have an NES Mini but I would suspect Tecmo Bowl to be the version edited for VC, with the player names blanked out.
As to Excitebike... maybe something related to the save (Famicom Data Recorder) functionality?

As I recall from Tomato's stream, Zelda no Densetsu was updated to use the newer, better English intro. The title screen text I recall was modified to say like PUSH BUTTON. I assume in another emulator it would still require changing the disk side. (I guess it was a different in that the VC emulator for FDS games automated disk side changes. However, this was the first time the FDS version of Zelda (to my knowledge) was digitally released (the rest had used the cartridge version), and because the intro loops until the disk is changed, there was no way for them to automate the timing of the swap.)

Possibly the same for Link no Bouken: updating to newer opening.


Top
 Profile  
 
PostPosted: 29 Jun 2017 20:39 
Offline

Joined: 22 Sep 2012 16:36
Posts: 320
I asked Tomato and he told me the NESCE does live-patch some games (including the Zelda example), and linked me to this post with IPS patches to recreate the "live" versions of the ROMs.

https://www.reddit.com/r/nesclassicmods ... n_the_nes/


Top
 Profile  
 
PostPosted: 29 Sep 2017 16:06 
Online

Joined: 18 Jun 2008 10:16
Posts: 88
Here are the results from my European SNES Mini (after trimming the first 48 bytes where needed):

Matching Virtual Console versions:
CLV-P-SAAAE.sfrom = Super Mario World (USA) (Virtual Console)
CLV-P-SAABE.sfrom = F-Zero (USA) (Virtual Console)
CLV-P-SAAEE.sfrom = Legend of Zelda, The - A Link to the Past (USA) (Virtual Console)
CLV-P-SAAFE.sfrom = Super Mario Kart (USA) (Virtual Console)
CLV-P-SAAHE.sfrom = Super Metroid (USA) (Virtual Console)
CLV-P-SAAJE.sfrom = EarthBound (USA) (Virtual Console)
CLV-P-SAAKE.sfrom = Kirby's Dream Course (USA) (Virtual Console)
CLV-P-SAALE.sfrom = Donkey Kong Country (USA) (Rev 2) (Virtual Console)
CLV-P-SAAQE.sfrom = Kirby Super Star (USA) (Virtual Console)
CLV-P-SAAXE.sfrom = Super Punch-Out!! (USA) (Virtual Console)
CLV-P-SABCE.sfrom = Mega Man X (USA) (Rev 1) (Virtual Console)
CLV-P-SABDE.sfrom = Super Ghouls'n Ghosts (USA) (Virtual Console)
CLV-P-SABHE.sfrom = Street Fighter II Turbo (USA) (Rev 1) (Virtual Console)
CLV-P-SABQE.sfrom = Super Mario RPG - Legend of the Seven Stars (USA) (Virtual Console)
CLV-P-SABRE.sfrom = Secret of Mana (USA) (Virtual Console)
CLV-P-SABTE.sfrom = Final Fantasy III (USA) (Rev 1) (Virtual Console)
CLV-P-SACBE.sfrom = Super Castlevania IV (USA) (Virtual Console)
CLV-P-SACCE.sfrom = Contra III - The Alien Wars (USA) (Virtual Console)

The virtual console ROMS have the SPC music recompressed as PCM and moved outside of the ROM. There are some tools that can recompress and reinject this data, but it seems to be a lossy process, because the injected bytes don't match the original cartridge data. There seems to be no point in including these versions in the dat.

Matching original dumps (no Virtual Console releases):
CLV-P-SADGE.sfrom = Star Fox (USA) (Rev 2).sfc
CLV-P-SADJE.sfrom = Super Mario World 2 - Yoshi's Island (USA) (Rev 1).sfc

New dump:
CLV-P-SADKE.sfrom = Star Fox 2 (USA) added yesterday to DOM. It's a clean ROM with no missing samples.


Top
 Profile  
 
PostPosted: 09 Oct 2017 19:51 
Offline

Joined: 03 Jul 2017 22:25
Posts: 8
Now we just need the results of the Super Famicom Mini, and the US Super NES Classic, as well (I think).


Top
 Profile  
 
PostPosted: 09 Oct 2017 22:02 
Offline

Joined: 09 Sep 2016 18:36
Posts: 21
John Enigma wrote:
Now we just need the results of the Super Famicom Mini, and the US Super NES Classic, as well (I think).

(Typing on a phone, so pardon any weird grammatical errors or random words.)
Since Hakchi2 is updated to officially support the SNES Mini (Super Famicom), I've personally dumped the thing's NAND and hsqs files. So if someone was able to tell me or others about how big the Mini's header is in the ROMs, I could definitely start looking into it, like I started attempting to so earlier.

Edit: Since the EUR version of the SNES Mini apparently uses only the USA versions of the ROMs, it probably isn't needed and such.


Last edited by Whovian9369 on 10 Oct 2017 08:14, edited 1 time in total.

Top
 Profile  
 
PostPosted: 09 Oct 2017 22:35 
Offline
High Council
User avatar

Joined: 22 May 2008 22:42
Posts: 1117
Vigi wrote:

The virtual console ROMS have the SPC music recompressed as PCM and moved outside of the ROM. There are some tools that can recompress and reinject this data, but it seems to be a lossy process, because the injected bytes don't match the original cartridge data. There seems to be no point in including these versions in the dat.


Currently people are trying to upload new games to the SNES Mini. Unfortunately some of the more interesting ones have issues such as missing sound output. For instance Terranigma if you can get it to play at 60 Hz at all - a simple NTSC fix will result in a black screen after the Enix logo. I don't know what might be causing that behaviour. But it appears to work when combined with the font patch that has been made to offer more easily readable text. Still no sound though.

Is there any way to produce such an "extracted music data" version with PCM sound yourself? Maybe this would help in such cases.


Top
 Profile  
 
Display posts from previous:  Sort by  
Post new topic Reply to topic  [ 8 posts ] 

All times are UTC [ DST ]


Who is online

Users browsing this forum: No registered users and 4 guests


You cannot post new topics in this forum
You cannot reply to topics in this forum
You cannot edit your posts in this forum
You cannot delete your posts in this forum
You cannot post attachments in this forum

Jump to:  
Powered by phpBB® Forum Software © phpBB Group