In relation to the Famicom mini thread - What's correct?

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root
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In relation to the Famicom mini thread - What's correct?

Post by root » 05 Jun 2004 11:42

Rif: 144 In relation to the Famicom mini thread - What's correct? \ Connie on 05th June 2004, 12:42 wrote:

Hi all
Can someone tell me which size the #1514 release should be. I've just got the 8 MBit version from 2 sites listing it as a 32 MBit version. Does it just need padding out with 0's or f's?
See my attached jpg file for verification.
Connie.

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/ Dumper on 05-Jun-2004 15:33 wrote:

You can get patches here:

http://retrocovers.free.fr

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/ xuom2 on 05-Jun-2004 16:48 wrote:

please post crc + size from 1512 to 1514.

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/ Connie on 05-Jun-2004 18:49 wrote:

Thanks "Dumper"

@xuom2

There seems to be confusion at various GBA ROM/info sites on the sizes/crc32's of the new "Classic NES Series - xxxx" releases. Some "list" them as 32 MBit but yet the "rom" is only 8 MBit and sometimes the CRC's don't match.
Refer to the Famicom mini thread as someone there as listed the CRC's. I'm just confused as to which ones "no-intro" will use (ie, what the official cart size is).
Connie.

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/ CharlieF on 05-Jun-2004 19:08 wrote:

First (J) series:
Some of the 8Mbit dumps work on VBA, some do not, and I believe all work on most flash cards.

Second (J) series:
Seems that most dumps are 32Mbit, with repeating information, so people have trimmed them down to 8Mbit. However, neither size dump works with VBA. The 32Mbit dumps do seem to work with DreamGBA, but not on F2A cards. Some have reported getting them to work on other cards.

First (U) series:
Seems to be like the Second (J) series, as described above.

It does not sound like anybody knows yet for sure what is going on.
The save type is V124, which has required a patch in the past for me to get them to work on a flash card.
I have not tried that for these releases.
I'm hoping that whoever took over VBA will be able to get them to work with the emulator.

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/ Pit64 on 05-Jun-2004 19:14 wrote:
it would be very nice if someone put here crc + size from 1512 to 1514.

(i was away these days and i dont understand the problems with the original releases)

1512 - Classic NES Series - Legend of Zelda (U)

Original (8 mbits)
-----------------------------------------
Software Title: ZELDA 1
Game Serial: AGB-FZLE-USA
Maker Code: 01
Publisher: Nintendo
Version: 1.0
Logo Code: OK
Complement: FEh
Save Type: EEPROM_V124
File Size: 8 mbit (1048576 bytes)
CRC32: 6D49CABF
-----------------------------------------

Good size (32 mbits)
-----------------------------------------
Software Title: ZELDA 1
Game Serial: AGB-FZLE-USA
Maker Code: 01
Publisher: Nintendo
Version: 1.0
Logo Code: OK
Complement: FEh
Save Type: EEPROM_V124
File Size: 32 mbit (4194304 bytes)
CRC32: 68B1B7A8
-----------------------------------------

1513 - Sonic Battle 3 (E) (M6)
-----------------------------------------
Software Title: SONIC BATTLE
Game Serial: AGB-BSBP-EUR
Maker Code: 8P
Publisher: Sega
Version: 1.0
Logo Code: OK
Complement: 4Ah
Save Type: FLASH512_V131 (512Kbit)
File Size: 128 mbit (16777216 bytes)
CRC32: D0F65125
-----------------------------------------

1514 - Classic NES Series - Super Mario Bros. (U)

Original (8 mbits)

-----------------------------------------
Software Title: SUPER MARIO
Game Serial: AGB-FSME-USA
Maker Code: 01
Publisher: Nintendo
Version: 1.0
Logo Code: OK
Complement: 9Eh
Save Type: EEPROM_V124
File Size: 8 mbit (1048576 bytes)
CRC32: F7129225
-----------------------------------------

Good size (32 mbits)

-----------------------------------------
Software Title: SUPER MARIO
Game Serial: AGB-FSME-USA
Maker Code: 01
Publisher: Nintendo
Version: 1.0
Logo Code: OK
Complement: 9Eh
Save Type: EEPROM_V124
File Size: 32 mbit (4194304 bytes)
CRC32: 7EDDFFAD
-----------------------------------------

Gba-nfo displays infos for 8 mbits rom, and Advanscene displays infos for 32 mbits rom.
To convert roms 1512 and 1514 to 32mbits version, use patchs from Dumper's link (see post before).

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/ bigfred on 05-Jun-2004 19:22 wrote:

When the 8-Mbit roms work on Dreamgba and some flashcarts then what should be wrong with them?

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/ Dumper on 05-Jun-2004 21:03 wrote:

8 Mbit dumps don't work good with DreamGBA. Don't respond good to key presures.
32 Mbit seems to work GOOD.

Don't know if 8mbit dumps works GOOD with any Flash Cards
Post here if you got the 8mbit dump to work good without crappy speed and mystic hangs with any flashcard.

8 Mbit with TT Flash Card 256Mbit = Bad , shows the title don't respond well to key presures.
32 mbit with TT Flash Card 256 Mbit = Works like a GBA Rom (Good)

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Flash Testing / Connie on 05-Jun-2004 23:49 wrote:

Hi all.

Most of what I'm about to say basically confirms others findings.
I've just tried #1512 and #1514 in both 8 MBit and 32 MBit formats on my 1024 MBit Flash2Advance cart.
1512 - Classic NES Series - Legend of Zelda (U) won't work in either 8 or 32 MBit formats. I just get the s/w emulation message as per Visual Boy Advance - "Game Pak Error - Turn The Power Off"
1514 - Classic NES Series - Super Mario Bros. (U) .The 8 MBit wont' work and gives the above error message.
1514 - Classic NES Series - Super Mario Bros. (U) .The 32 MBit creates 4 icons with the same "SUPER MARIO" title. ONLY the 1ST icon works. The following 3 icons cause the game just to lock up or run incredibly slowly.
My conclusion is that the games should be 8 MBit (hence the 4 game icons created with the 32 MBit rom) but the 32 MBit seem to be more compatible with flash carts.

Connie.

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/ xuom2 on 06-Jun-2004 11:07 wrote:

i added 32Mbit versions because they are more compatible.
i know that compatibility is not the reason of this Dat... so if it's wrong ill change to 8...

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/ PInkie on 06-Jun-2004 13:52 wrote:

if classic nes series change to 32M,Famicom Mini Vol 11~20 should be change to 32M ,too.

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/ lessram on 06-Jun-2004 15:11 wrote:

If we'd use fixed versions of these games, then why don't we use fixed games of Pokemon, Mario, and whatever other games that won't work originally.... we'd get an entirely new DAT then. "No-Intro Fixed DAT"

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/ RomUlan on 06-Jun-2004 16:30 wrote:

I read this somewhere out there: Wonder where?
We are listing, with our Dats, the best rom available. In the specific, the roms that are the most near as possible like the original cartridges.
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/ Pit64 on 06-Jun-2004 17:35 wrote:

1518 - Classic NES Series - Xevious (U)
-----------------------------------------
Software Title: XEVIOUS
Game Serial: AGB-FXVE-USA
Maker Code: 01
Publisher: Nintendo
Version: 1.0
Logo Code: OK
Complement: 84h
Save Type: EEPROM_V124
File Size: 32 mbit (4194304 bytes)
CRC32: 9E923716
-----------------------------------------

1519 - Classic NES Series - Pacman (U)
-----------------------------------------
Software Title: PAC-MAN
Game Serial: AGB-FP7E-USA
Maker Code: 01
Publisher: Nintendo
Version: 1.0
Logo Code: OK
Complement: 01h
Save Type: EEPROM_V124
File Size: 32 mbit (4194304 bytes)
CRC32: 231F80D6
-----------------------------------------

1520 - Classic NES Series - Ice Climbers (U)
-----------------------------------------
Software Title: ICE CLIMBER
Game Serial: AGB-FICE-USA
Maker Code: 01
Publisher: Nintendo
Version: 1.0
Logo Code: OK
Complement: EAh
Save Type: EEPROM_V124
File Size: 32 mbit (4194304 bytes)
CRC32: 3126D612
-----------------------------------------

1521 - Classic NES Series - Donkey Kong (U)
-----------------------------------------
Software Title: DONKEY KONG
Game Serial: AGB-FDKE-USA
Maker Code: 01
Publisher: Nintendo
Version: 1.0
Logo Code: OK
Complement: BDh
Save Type: EEPROM_V124
File Size: 32 mbit (4194304 bytes)
CRC32: BA82D416
-----------------------------------------

A version of Excite Bike was released in the same time by Hyperion but pSYCHOSiS have been faster :)

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/ xuom2 on 06-Jun-2004 20:33 wrote:
"We are listing, with our Dats, the best rom available. In the specific, the roms that are the most near as possible like the original cartridges."

science-fiction. :P

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/ xuom2 on 06-Jun-2004 21:47 wrote:

RS fix.

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/ volospin on 07-Jun-2004 10:46 wrote:

I tried Xevious starting from the 4M version with GBATA 0.5
rs-crack.ips
Fix Overdump
SRAM Patch
Flash to F2A
seems to work...

I tried Legend of Zelda from the 1M version with GBATA 0.5
no matter I do
rs-crack.ips + SRAM Patch OR
rs-crack.ips + rs-save.ips OR
rs-save.ips OR
then Flash to F2A... none of them work.

Seems the ips need to start from 4M?

---

Update... I don't know why but nothing other than Xevious work before...
and now even Xevious doesn't work... I must have done something wrong in the
steps... :-[

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/ coolhj on 07-Jun-2004 13:39 wrote:

The patch is for Zelda, why do you patch it on Xevious?

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/ moammo on 07-Jun-2004 19:45 wrote:

that patch work real good on the 32 mbit version of Legend of Zelda. when i used it on the 8 mbit .. it worked but the game was really slow... i mean really really slow

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/ Badablek on 07-Jun-2004 19:52 wrote:
that patch waork real good on the 32 mbit version of Legend of Zelda.

moammo, did you try to save with Legend of Zelda ????
Game works fine now with the crack, but can't save (try the RS save patch and Eeprom124 generic patcher)

All mini famicom (overdumps 32Mb) work great on my F2A 256, except excite bike, same error than Legend of Zelda "uncracked" and saving with Legend of Zelda
Any idea(s) ??

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/ moammo on 07-Jun-2004 20:15 wrote:

ok... the crack works, I can play zelda. I can register a new name and it remembers that. but when I try to save the progress nothing... when i reset it, the only thing that is there is the name i registered.... thats really odd
ohh yeah i'm using XG2 Turbo

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/ Dumper on 07-Jun-2004 20:53 wrote:

Zelda (U) (32 mbit version) saves just fine with my TT Flash 256 without any patch. Guess i'm a lucky guy :)
And about ExciteBike
All mini famicom (overdumps 32Mb) work great on my F2A 256, except excite bike, same error than Legend of Zelda "uncracked" and saving with Legend of Zelda

ExciteBike have Eeprom v124 - 64 kbit savetype just like Zelda, the other have Eeprom v124 - 4 kbit savetype, i guess thats the problem.

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/ Badablek on 07-Jun-2004 22:48 wrote:
ExciteBike have Eeprom v124 - 64 kbit savetype just like Zelda, the other have Eeprom v124 - 4 kbit savetype, i guess thats the problem.

So this one probably needs some hacking like Legend of Zelda :(

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/ volospin on 08-Jun-2004 06:37 wrote:
The patch is for Zelda, why do you patch it on Xevious?

Stupid me, I thought it is a general patch for all Nintendo Classic. lol

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/ ShellShock on 11-Jun-2004 05:04 wrote:

I dont think I'm the first...

I get in-game menus on both NES Zelda and Mario Bros in VisualBoyAdvance if I set save type to EEPROM manually and press L+R.

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/ volospin on 11-Jun-2004 05:20 wrote:

I start wondering if we should adopt the 32Mb version instead.

It IS No-Intro... it works on certain hardware, but the overdump... hmm... :|

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